Dawnbreak Studios CEO Mikael Litendahl
If you've visited Lenovo Picks or any of the other Lenovo App Discovery properties, you probably noticed the game Ragdoll Run has been a runaway hit with customers and for the developer Dawnbreak Studios. We recently got a few minutes to sit down and get to know Dawnbreak Studios' CEO, Mikael Litendahl. Learn what kind of music he swears by for distraction-free coding, and how he launched Dawnbreak while he was still in university.
Name: Mikael Litendahl
Business Name: Dawnbreak Studios
Location: Gothenburg, Sweden
App Name: Ragdoll Run
5 Questions (use as much space as you need to answer the questions)
1. So Mikael, tell us about your background. How did you get started with app development?
“I and my partner at Dawnbreak, Sebastian Cederholm, went to university in game design together and we became great friends. We worked together on a couple of game projects at university and found that we completed each other in a nice way - me doing art and marketing and Sebastian doing our programming. After university, we took a break from game development, working on other stuff, but eventually decided to start working together again in our spare time. By that time, the app market had just exploded and we decided we wanted in on a piece, so we formed our first official company Dawnbreak Studios.”
2. What would you say are your proudest moments?
“Our proudest moment has to be the launch of our game Ragdoll Run and seeing it really taking off. We first developed the Windows Phone version, which quickly rose to become the top downloaded app for a couple of weeks in pretty much every country in the world. It was quite surreal to follow the charts of top downloaded games and find out that our game was ahead of the official Facebook app in the U.S..
Of course there was a lot of work done behind the curtains with us doing a lot of marketing and updating the game with new exciting features as often as we could to maintain the top position in the charts for as long as possible.
The great reception of the smartphone version of Ragdoll Run gave us confidence to spend time on producing a version of the game for the PC with completely remade high resolution graphics.”
3. What are your goals in the next 5 years?
“We are still a small company, and we do not work full time with Dawnbreak Studios. Our primary goal is to be able to work full time with the company, be able to hire a couple of more guys and girls to join our team to speed up production, and to keep doing what we love. We have a couple of ideas that would make great and original games but right now time is our main concern and we just have to work on one idea at a time.”
4. What has been the best thing about working with Lenovo for you?
“The staff at Lenovo has been really helpful and fast to answer any questions we have had about the collaboration. We have also received valuable feedback regarding our product and our overall impression is that Lenovo really cares about our game by featuring it in different ways.”
5. BONUS QUESTIONS (just for fun)
a. What website do you have bookmarked or in your RSS reader?
“www.polycount.com. Pretty much all a game artist needs.”
b. What book is currently on your nightstand or in your eReader?
“I have a weak spot for historic novels, particularly about feudal Japan and samurai, so right now I am reading Shogun by James Clavell.”
c. What's the last album or song you downloaded/streamed?
“The original soundtrack from the movie Interstellar by Hans Zimmer. I often listen to soundtracks from games and movies while I work since there are often no lyrics distracting you.”
Follow or connect With Mikael and Dawnbreak Studios online:
Company website: http://dawnbreak.se
Twitter Handle: @DawnbreakStudio
Facebook Page: https://www.facebook.com/dawnbreakstudios